Plugin
Reckless Oldsverb
v0.21Three reverbs behind one set of knobs: a hall, a room with its walls' first reflections, and a shimmer whose tail climbs an octave at a time.
From the user guide
The three modes
- HALL — a hall whose tail darkens as it dies and gently wanders, so it never rings metallic. Its own knob is RATE.
- ROOM — a smooth tail behind the first reflections of a room about the size of a large living room. Its own knob is EARLY.
- SHIMMER — a large space with a pitch shifter in its loop: on every pass a share of the tail rises an octave (or an octave and a fifth, or two octaves). It adds a third row of knobs and grows the window.
Switching modes crossfades while you play. The shared knobs keep their places and values, and the modes are matched in loudness, so MIX means the same in each. Picking a mode by hand sets DAMPING to that mode's starting point; automation, a session or a preset moves nothing. A preset carries the mode with the knobs.
The waterfall shows the reverb's spectrum over the last second, the wet alone. The header lamp glows with the shifted sound in SHIMMER.
Controls
| Close-up | Control | Range | Default | What it does |
|---|---|---|---|---|
![]() | MODE | Hall / Room / Shimmer | Hall | Which reverb. |
![]() | PREDELAY | 0–200 ms | 10 ms | How long after a note the reverb begins. |
![]() | SIZE | 50–200 % | 100 % | How big the space is. |
![]() | DECAY | 0–100 | 50 | Tail length, read out in seconds for the mode. |
![]() | DAMPING | 1–16 kHz | 4 kHz | Above this the tail fades sooner. |
![]() | LOW CUT | 20 Hz–2 kHz | 100 Hz | Keeps the low end out of the tail. |
![]() | DIFFUSION | 0–100 % | 75 % | Grainy and tight to a dense, soft wash. |
![]() | MOD | 0–100 % | 40 % | How much the tail drifts; 0 is a fixed ring. |
![]() | WIDTH | 0–100 % | 100 % | Stereo spread of the tail; 0 % is mono. |
![]() | MIX | 0–100 % | 20 % | Dry against wet; 100 % for a send. |
![]() | RATE (HALL) | 0.01–10 Hz | 0.1 Hz | How fast the tail's wander moves. |
![]() | EARLY (ROOM) | 0–100 % | 50 % | Level of the walls' first reflections. |
![]() | SHIMMER | 0–100 % | 50 % | How much of the tail turns into harmonics each pass. |
![]() | BLOOM | 300–2000 ms | 500 ms | How long after a note its harmonics arrive. |
![]() | 2ND | 0–100 % | 100 % | The octave's share of the shimmer. |
![]() | 3RD | 0–100 % | 50 % | The octave-and-a-fifth's share. |
![]() | 4TH | 0–100 % | 50 % | The two-octaves-up share. |
![]() | TONE | 1–16 kHz | 2 kHz | How bright the harmonics come back. |
Tips
- Mix tools. 10 to 30 ms of PREDELAY keeps a vocal's attack clear; LOW CUT at 150 to 300 Hz keeps a long tail off the bass.
- Drums in ROOM. DECAY under a second, EARLY up.
- A shimmer halo. SHIMMER around 20 %, DECAY long, TONE low.
- Organ. 3RD up alongside 2ND on a held chord.

















